Infection

Zombie bites can infect an unprotected player. Untreated infection progresses over 25 minutes of active simulation. Death clears infection; reaching the end triggers a fatal transformation and spawns a reanimated zombie.
Stage Elapsed infection time
Infected Start to under 10 minutes
Advancing 10 to under 17 minutes 30 seconds
Critical 17 minutes 30 seconds to under 22 minutes 30 seconds
Emergency 22 minutes 30 seconds to 25 minutes

Use Antiviral before the timer expires. From Emergency it sets elapsed time to 17 minutes 30 seconds; from Critical to 10 minutes; from either earlier stage to zero. It then pauses progression until another zombie bite. Additional doses can reduce remaining stages while paused. A paused infection at zero elapsed time cannot use another dose.

Suppression persists in the saved infection state. A later bite resumes the existing timer. Infection advances while the affected living character or retained body is active; this is not a real-world offline countdown. Spawn protection and ForceFields prevent bite infection.

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