Infection
Zombie bites can infect an unprotected player. Untreated infection progresses over 25 minutes of active simulation. Death clears infection; reaching the end triggers a fatal transformation and spawns a reanimated zombie.
| Stage | Elapsed infection time |
|---|---|
| Infected | Start to under 10 minutes |
| Advancing | 10 to under 17 minutes 30 seconds |
| Critical | 17 minutes 30 seconds to under 22 minutes 30 seconds |
| Emergency | 22 minutes 30 seconds to 25 minutes |
Use Antiviral before the timer expires. From Emergency it sets elapsed time to 17 minutes 30 seconds; from Critical to 10 minutes; from either earlier stage to zero. It then pauses progression until another zombie bite. Additional doses can reduce remaining stages while paused. A paused infection at zero elapsed time cannot use another dose.
Suppression persists in the saved infection state. A later bite resumes the existing timer. Infection advances while the affected living character or retained body is active; this is not a real-world offline countdown. Spawn protection and ForceFields prevent bite infection.




