Survival, movement, and combat
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Hunger and thirst
Hunger and thirst each have a maximum of 100. Hunger and thirst drain while you are deployed and moving on foot on the ground. Sitting, standing still and staying in the menu do not drain them. Sprinting increases consumption. Private hosts can change the drain multipliers. Food restores hunger, drinks restore thirst, and medical items restore health. See the item catalogue.
Movement
Base movement speeds are 14 studs/s walking, 24 sprinting, 8 crouched, and 5 prone. Equipment, stamina, stance, and profession benefits can modify movement. Jumping consumes stamina; fall damage is enabled.
Combat and leaving
Combat status lasts 30 seconds when refreshed by qualifying combat activity. Returning to the menu has a 5-second exit countdown. Leaving while in combat can drop your inventory; wait until it is safe to leave. Spawn protection lasts 30 seconds by default.
