Infected
Infected detect and pursue survivors, attack at close range, and react to noise. Gunfire can attract nearby infected; suppressed weapons have their own hearing settings. Scout benefits reduce movement noise.

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Standard infected
| Property | Base value |
|---|---|
| TargetDistance | 200 |
| Health | 100 |
| AttackRange | 4 |
| Speed | 11 |
| AttackCooldown | 0.75 |
| SearchDistance | 150 |
| Damage | 8 |
Speed and distances use Roblox studs; attack cooldown is in seconds. Private server settings can change health and damage.
Appearances
Hazmat, Construction, Casual Blue, Casual Farmer Brown, Casual Dark Blue, Casual Farmer Red, Casual White, Casual Black, Firefighter, Police, and EMS. Hazmat infected count towards tanked-infected kills for progression.
Hunter progression includes total infected kills, tanked infected kills, and infected headshot kills.


