Infected

Infected detect and pursue survivors, attack at close range, and react to noise. Gunfire can attract nearby infected; suppressed weapons have their own hearing settings. Scout benefits reduce movement noise.
Infected and hostile players
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The infected in Infected Lands

Standard infected

Property Base value
TargetDistance 200
Health 100
AttackRange 4
Speed 11
AttackCooldown 0.75
SearchDistance 150
Damage 8

Speed and distances use Roblox studs; attack cooldown is in seconds. Private server settings can change health and damage.

Appearances

Hazmat, Construction, Casual Blue, Casual Farmer Brown, Casual Dark Blue, Casual Farmer Red, Casual White, Casual Black, Firefighter, Police, and EMS. Hazmat infected count towards tanked-infected kills for progression.

Hunter progression includes total infected kills, tanked infected kills, and infected headshot kills.

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